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[Othergame24point(method2)

Description: (1) 在游戏开始前要进行难度选择,难度选择有简单的,中等的,困难的,根据所规定的时间来进行区分,然后点击“开始”,计时器开始计时,进度条开始前进,且对话框中会随机出现4张牌。 (2) 在规定时间内,在编辑框中输入结果,数字应该与4张牌号相同,判断其所得结果是否为24。然后点击“验算”,此时计时器停止计数,若结果正确,则会显示“你太棒了!”,若结果错误或是输入的数字不与牌号一致,则会显示“对不起,你错了!”。若时间到了,不管玩家是否输入,会弹出“时间到!”。 (3) 若玩家想再来一局,可以点击“开始”,若玩家不想玩了,则点击“退出”按钮,退出游戏。 -(1) prior to the start of the game were difficult choices, difficult choices are simple, medium, difficult, according to the time required to distinguish between, and then click "Start", the timer starts timing, progress bar started to move, and dialog box will appear four random cards. (2) within a specified time, in the edit box enter the result, the number should be the same with the four grades, determine whether the results 24. Then click on "checking", then the timer stops counting, if the result is correct, it will display "you re great!" If the result of error or the number entered is not consistent with the grades will be displayed "Sorry, you re wrong !. " If the time is up, regardless of whether the player input, will pop up "time to!." (3) If the players want to come back one council, you can click on the "Start", if the players want to play, and then click the "exit" button, exit the game.
Platform: | Size: 2359296 | Author: wang | Hits:

[Othergame24point(method3)

Description: (1) 在游戏开始前要进行难度选择,难度选择有简单的,中等的,困难的,根据所规定的时间来进行区分,然后点击“开始”,计时器开始计时,进度条开始前进,且对话框中会随机出现4张牌。 (2) 在规定时间内,在编辑框中输入结果,数字应该与4张牌号相同,判断其所得结果是否为24。然后点击“验算”,此时计时器停止计数,若结果正确,则会显示“你太棒了!”,若结果错误或是输入的数字不与牌号一致,则会显示“对不起,你错了!”。若时间到了,不管玩家是否输入,会弹出“时间到!”。 (3) 若玩家想再来一局,可以点击“开始”,若玩家不想玩了,则点击“退出”按钮,退出游戏。 -(1) prior to the start of the game were difficult choices, difficult choices are simple, medium, difficult, according to the time required to distinguish between, and then click "Start", the timer starts timing, progress bar started to move, and dialog box will appear four random cards. (2) within a specified time, in the edit box enter the result, the number should be the same with the four grades, determine whether the results 24. Then click on "checking", then the timer stops counting, if the result is correct, it will display "you re great!" If the result of error or the number entered is not consistent with the grades will be displayed "Sorry, you re wrong !. " If the time is up, regardless of whether the player input, will pop up "time to!." (3) If the players want to come back one council, you can click on the "Start", if the players want to play, and then click the "exit" button, exit the game.
Platform: | Size: 91136 | Author: wang | Hits:

[Othergame24point(method4)

Description: (1) 在游戏开始前要进行难度选择,难度选择有简单的,中等的,困难的,根据所规定的时间来进行区分,然后点击“开始”,计时器开始计时,进度条开始前进,且对话框中会随机出现4张牌。 (2) 在规定时间内,在编辑框中输入结果,数字应该与4张牌号相同,判断其所得结果是否为24。然后点击“验算”,此时计时器停止计数,若结果正确,则会显示“你太棒了!”,若结果错误或是输入的数字不与牌号一致,则会显示“对不起,你错了!”。若时间到了,不管玩家是否输入,会弹出“时间到!”。 (3) 若玩家想再来一局,可以点击“开始”,若玩家不想玩了,则点击“退出”按钮,退出游戏。 -(1) prior to the start of the game were difficult choices, difficult choices are simple, medium, difficult, according to the time required to distinguish between, and then click "Start", the timer starts timing, progress bar started to move, and dialog box will appear four random cards. (2) within a specified time, in the edit box enter the result, the number should be the same with the four grades, determine whether the results 24. Then click on "checking", then the timer stops counting, if the result is correct, it will display "you re great!" If the result of error or the number entered is not consistent with the grades will be displayed "Sorry, you re wrong !. " If the time is up, regardless of whether the player input, will pop up "time to!." (3) If the players want to come back one council, you can click on the "Start", if the players want to play, and then click the "exit" button, exit the game.
Platform: | Size: 2575360 | Author: wang | Hits:

[Othergame24point(method5)

Description: (1) 在游戏开始前要进行难度选择,难度选择有简单的,中等的,困难的,根据所规定的时间来进行区分,然后点击“开始”,计时器开始计时,进度条开始前进,且对话框中会随机出现4张牌。 (2) 在规定时间内,在编辑框中输入结果,数字应该与4张牌号相同,判断其所得结果是否为24。然后点击“验算”,此时计时器停止计数,若结果正确,则会显示“你太棒了!”,若结果错误或是输入的数字不与牌号一致,则会显示“对不起,你错了!”。若时间到了,不管玩家是否输入,会弹出“时间到!”。 (3) 若玩家想再来一局,可以点击“开始”,若玩家不想玩了,则点击“退出”按钮,退出游戏。 -(1) prior to the start of the game were difficult choices, difficult choices are simple, medium, difficult, according to the time required to distinguish between, and then click "Start", the timer starts timing, progress bar started to move, and dialog box will appear four random cards. (2) within a specified time, in the edit box enter the result, the number should be the same with the four grades, determine whether the results 24. Then click on "checking", then the timer stops counting, if the result is correct, it will display "you re great!" If the result of error or the number entered is not consistent with the grades will be displayed "Sorry, you re wrong !. " If the time is up, regardless of whether the player input, will pop up "time to!." (3) If the players want to come back one council, you can click on the "Start", if the players want to play, and then click the "exit" button, exit the game.
Platform: | Size: 1972224 | Author: wang | Hits:

[Othertimesyn

Description: 通信系统中的定时同步仿真,经过matlab调试和编译,可实现定时信息提取和误差估计检测-Timing synchronization in communication systems simulation, debug and compile through matlab, timing information can be extracted to achieve detection and error estimates! !
Platform: | Size: 2048 | Author: 邦威 | Hits:

[matlabgetPDF1

Description: In this paper, we investigate the timing and carrier frequency offset (CFO) synchronization problem in decode and forward cooperative systems operating over frequency selective channels. A training sequence which consists of one orthogonal frequency-division multiplexing (OFDM) block having a tile structure in the frequency domain is proposed to perform synchronization. Timing offsets are estimated using correlation-type algorithms. By inserting some null subcarriers in the proposed tile structure, we propose a computationally efficient subspace decomposition- based algorithm for CFO estimation. The issue of optimal tile length is studied both theoretically and through simulations. By judiciously designing the tile size of the pilot, the proposed algorithms are shown to have better performance, in terms of synchronization errors and bit error rate, than the time-division multiplexing-based training method and the computationally demanding space-alternating generalized expectation-maximization
Platform: | Size: 985088 | Author: ashish | Hits:

[matlabgetPDF2

Description: In this paper, we investigate the timing and carrier frequency offset (CFO) synchronization problem in decode and forward cooperative systems operating over frequency selective channels. A training sequence which consists of one orthogonal frequency-division multiplexing (OFDM) block having a tile structure in the frequency domain is proposed to perform synchronization. Timing offsets are estimated using correlation-type algorithms. By inserting some null subcarriers in the proposed tile structure, we propose a computationally efficient subspace decomposition- based algorithm for CFO estimation. The issue of optimal tile length is studied both theoretically and through simulations. By judiciously designing the tile size of the pilot, the proposed algorithms are shown to have better performance, in terms of synchronization errors and bit error rate, than the time-division multiplexing-based training method and the computationally demanding space-alternating generalized expectation-maximization
Platform: | Size: 728064 | Author: ashish | Hits:

[DSP programIS-95ForwardTrafficChannelCommunicationsDSPsourcec

Description: 通信正向业务信道的开发DSP源代码(包括定时,检纠错能力)-Forward Traffic Channel Communications Development DSP source code (including the timing, inspection error correction)
Platform: | Size: 15360 | Author: 苏明 | Hits:

[Communication-MobileEM-Based-Channel-Estimation

Description: 信道估计的论文,介绍了一种在协作中继系统下,进行信道估计的算法 -Mitigating Channel Estimation Error With Timing Synchronization Tradeoff in Cooperative Communications
Platform: | Size: 705536 | Author: 倩倩 | Hits:

[SCMdai

Description: 1、利用实验台上提供的8279键盘电路,数码显示电路,设计一个电子钟,用小键盘控制电子钟的启停及初始值的预置。 电子钟显示格式如下: XX.XX.XX由左向右分别为时、分、秒。 要求具有如下功能: (1)、C键 清除,显示00.00.00; (2)、G键 启动,电子钟计时; (3)、D键:停止,电子钟停止计时; (4)、P 键:设置初值;由左向右依次输入预置的时、分、秒值,同时应具有判断输入错误的能力,若输入有错, 则显示:E----------- 此时任击一键即显示: 00.00.00 敲P 键即可重新输入预置值。 (5)、E 键:程序退出,回到监控状态下。 -1, 8279 provided by the keyboard test bench circuits, digital display circuit, the design of an electronic clock, electronic clock with a small keyboard to control the start and stop and the preset initial value. Clock display format is as follows: XX. XX. XX, respectively, from left to right too, minutes, seconds. Requires the following functions: (1), C keys clear display 00.00.00 (2), G key start, electronic clock time (3), D keys: Stop, stop the timing clock (4), P key: Set the initial value from left to right followed by input preset hours, minutes and seconds value, and should have the ability to determine the input error, if the input is wrong, Shows: E----------- At this point hit a key which indicates that either: 00.00.00 Hit P key to re-enter the preset value. (5), E key: program exit, back under control.
Platform: | Size: 5120 | Author: 代彬 | Hits:

[WEB CodeAdn_Cms_Free_4.6

Description: 飞飞ASP影视程序(AdnCms)采用ASP+ACCESS/ASP+MSSQL架构!程序开源,模版分离,动态标签,海量资源提供!上传即可使用,一键采集,一键生成,一键升级!独创的模板标签技术,制作风格非常简单,个性风格十足!强大的自定义采集系统与定时采集功能,维护网站更人性!包括留言,报错,评论,广告,友链等实用模块......灵活方便是最大的特色,为初学者快速架设网站首选。 -Feifei ASP Television Program (AdnCms) using ASP+ ACCESS/ASP+ MSSQL structure! Program open source, template separation, dynamic labels, mass resources! Upload to use, a key acquisition, a key generation, a key to upgrade! original template tag technology, production style is very simple, full of personality style! powerful custom acquisition system and timing acquisition for maintaining the website more human! including the message, error, comments, advertising, Friends of the chain .... useful modules .. is the most important feature of flexible, quickly set up Web site of choice for beginners.
Platform: | Size: 696320 | Author: 陈燕利 | Hits:

[3G developperfect-OFDM-MATLAB(

Description: 一个非常完整的ofdm程序。接收端采用的算法和程序流程与发送端发送的OFDM符号的帧结构有关系。包括具体的帧结构,以及定时估计,频偏估计,剩余误差跟踪的算法-Ofdm a very complete program. Receiver using the algorithm and program flow with the sender sends the frame structure of OFDM symbols are related. Including specific frame structure and timing estimation, frequency estimation, residual error tracking algorithm
Platform: | Size: 253952 | Author: 刘雪芳 | Hits:

[Game Server Simulatoraccountserver2010

Description: 魔域帐号服务器 功能分为两部分: 1、客户端登录线程:取得认证ID号AuthenID。 客户端连接到帐号服务器(以后可改为UDP) 登录后服务器到帐号数据库查帐号 返回认证ID号,并断开连接(如出错则返回错误) 将该认证ID号传给计点线程,转发给游戏服务器,用于玩家登录游戏服务器。 2、实时计点:与游戏服务器连接通讯,计算玩家使用的点数。(可提高线程优先级) 游戏服务器启动时登录到帐号服务器。 玩家登录后实时发送计点消息给帐号服务器。 玩家退出时通知帐号服务器。 玩家点数耗尽时通知游戏服务器踢人。 游戏服务器向帐号服务器查询剩余点数(计点、计时、计帐分别处理) 3、主线程:创建两个子线程。处理界面操作。 -Account server functionality is divided into two parts: 1, the client logging thread: obtaining certification ID number AuthenID. Client to connect to account server (can be changed after the UDP) Login server account to the account database search Back certification ID number, and disconnect (such as error return error) Pass the certification total points thread ID number, forward to the game server, game servers for players to log on. 2, real-time total points: with the game server to connect communications, computing players to use points. (Can increase the thread priority) Sign in to game server startup account server. Players log in real time to send a message to the account server design point. Notify the account server players quit. Player Points to notify the game server running out kicking. Game server to server query account surplus points (total points, timing, billing dealt with separately) 3, the main thread: Create two sub-threads. Processing
Platform: | Size: 403456 | Author: 香甜 | Hits:

[Software EngineeringAn-Introduction-to-Parallel-and-Vector-Scientific

Description: In this text, students of applied mathematics, science and engineering are introduced to fundamental ways of thinking about the broad context of parallelism. The authors begin by giving the reader a deeper understanding of the issues through a general examination of timing, data dependencies, and communication. These ideas are implemented with respect to shared memory, parallel and vector processing, and distributed memory cluster computing. Threads, OpenMP, and MPI are covered, along with code examples in Fortran, C, and Java. The principles of parallel computation are applied throughout as the authors cover traditional topics in a first course in scientific computing. Building on the fundamentals of floating point representation and numerical error, a thorough treatment of numerical linear algebra and eigenvector/eigenvalue problems is provided. By studying how these algorithms parallelize, the reader is able to explore parallelism inherent in other computations, such as Monte Carlo methods
Platform: | Size: 1644544 | Author: zahid | Hits:

[VHDL-FPGA-VerilogCCD285_DRIVER_11927

Description: a ccd driver code,wirte in verilog,there are some error in the timing analyzer in the report after full compiled ,but the wafes on oscillograph are successful
Platform: | Size: 2048 | Author: jldeng | Hits:

[SCMadc0832

Description: 本人做的稳压可调,显示电流,电压电源。 ADC0832,51,可调稳压电源,数码管显示电流(MA)电压(单位V),稳压管最小导通电压2MA,经过改装达不到,这样的改装,避免变阻器接触不良,造成高电压,运放放大1R电压的电流,有点小误差的,c文件ADC0832时序程序,经过调试相当接近标准。 那个运放做成实物的时候可能替换为单电源的,Proteus运行不了单电源的。 版本 Proteus Pro 7.7 SP-I do adjustable regulator, showing current and voltage power supply. ADC0832, 51, adjustable power supply, digital display current (MA) voltage (V), the minimum turn-on voltage regulator 2MA, modified reach, such modification, to avoid bad rheostat, resulting in high voltage , 1R amplified voltage op amp current, a little error, c file ADC0832 timing procedures, after debugging is very close to standard. That when the op amp may be replaced in kind made ​ ​ of a single power supply, Proteus can not run a single power supply. Version of the Proteus Pro 7.7 SP
Platform: | Size: 31744 | Author: 飞过海 | Hits:

[Internet-NetworkmyRIP

Description: 实现了RIP动态路由协议 1. 对客户端收到的RIP报文进行合法性检查,丢弃错误报文并指出错误原因 2. 处理Request报文,根据报文内容及本地路由表信息组成Response报文,实现水平分割 3. 处理Response报文,正确解析其中信息,更新本地路由表 4. 路由表项超时删除 5. 路由表项定时发送,实现水平分割,与2相似。-Implementation of the RIP dynamic routing protocol 1 on the client receives the RIP message for validity check, discarding the error message and pointed out that the causes of error The 2 processing Request message according to the message content, and the local routing table information consists of Response message, to achieve the level of segmentation The 3 processing Response message, the correct analysis of the information, to update the local routing table 4 routing table entry timeout remove 5 routing table entry timing transmission, to achieve the level of segmentation, and 2 similar.
Platform: | Size: 2048 | Author: 潘春雨 | Hits:

[SCMDistance

Description: 用单片机实现的超声波测距程序,采用中断加定时方式测距,测量误差可以达到在0.5CM之内-With the single chip microcomputer ultrasonic ranging procedure, the interrupt and timing range way, and the measurement error can reach 0.5 CM in within
Platform: | Size: 15360 | Author: 陈泽宴 | Hits:

[SCMcounter-

Description: 用AT89S51单片机的T0、T1的定时计数器功能,来完成对输入的信号进行频率计数,计数的频率结果通过8位动态数码管显示出来。要求能够对0-250KHZ的信号频率进行准确计数,计数误差不超过±1HZ。-A single chip with AT89S51 T0, T1 timing counter function, to complete the input signal frequency counting, counting the frequency of 8 resulted in the adoption of dynamic digital tube display. Request to the 0250KHZ signal frequency counting, counting error of less than- 1HZ.
Platform: | Size: 14336 | Author: 笑笑 | Hits:

[VHDL-FPGA-VerilogEWB_eclock

Description: 用方波信号发生器发出1HZ的稳定的方波信号作为CP信号输入 ,秒计数器满60向分计数器进位,分计数器满60向小时进位,小时计数器按“23翻0”规律计数,计数器经译码器送到显示器;计数出现误差可用校时电路进行校时、校分、校秒。并具有可整点报时与定时闹钟的功能。 本数字钟的功能列表如下: 1)基本功能:秒、分钟、小时计时、显示及校对; 2)整点报时功能:在每小时59分50秒开始500Hz频率发声提示,整点时1000Hz发声,之后声音停止; 3)定时报闹功能:可设定闹钟定点报闹,可用开关关闭;-Square wave signal generator with a 1 HZ stability of square wave signal as CP signal input, counter full 60 seconds to points counter carry and points to counter full 60 hours carry and hours counter press "23 turn 0" rule count, the counter decoder to display Count serious error when the circuit can be used when the school, the school to points, the school to seconds. And has the time and timing of the alarm clock function. The function of the digital clock listed below: 1) the basic function: seconds, minutes, hours timer, display and proofreading 2) hourly chime function: every hour on 59 points 50 seconds began to 500 Hz frequency voice prompt, the hour 1000 Hz uttered his voice, the voice after stop 3) set times make function: to set the alarm clock fixed-point report make, can be used to switch to shut down
Platform: | Size: 691200 | Author: xr | Hits:
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